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![]() ![]() It gets even worse if you are using a platter based hard drive instead of an SSD (SSDs mitigate APFS’ enumeration issues to an extent, but not completely as you’ve seen here in this thread). And because CASC files are patched in many different spots, every single change is accompanied by a new b-tree extents node under APFS, which causes severe performance degredation due to having to enumerate every last node for each file that is read from on the drive. The issue with CASC is that over time as patches are downloaded, the data and index files become fragmented, which slows performance down, sometimes noticeably. Or more accurately, a combination of APFS and the game’s own filesystem, CASC. ![]() It would appear that this issue is APFS related. ![]()
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